Why design thinking might be the most important skill in EX right now

Employee Engagement
Ex Learning
This week is World Creativity and Innovation Week.
You’ll see a lot of content encouraging people to:
- be more creative
- think differently
- come up with new ideas
And in our world of EX, that conversation matters.
Because if we’re honest…
A lot of what we’re trying to do is innovation.
We’re trying to:
- redesign experiences
- shift culture
- solve problems that don’t have obvious answers
- move beyond “survey → action plan → repeat”
But here’s the tension.
Not everyone sees themselves as “creative”
Even in EX teams.
Some people naturally lean into:
- ideas
- experimentation
- blue-sky thinking
Others are more comfortable with:
- structure
- delivery
- execution
And too often, innovation ends up sitting with the same few people.
Which limits what’s possible.
This is where design thinking changes the game
One of the reasons we keep coming back to design thinking in EX Space…
…is because it unlocks innovation in a really practical way.
Not by asking people to “be more creative”.
But by giving them a way to contribute.
As we talk about in Employee Experience by Design, EX isn’t something we deliver — it’s something we intentionally design, test and iterate
That shift is huge.
What this looks like in practice
1. It starts with understanding, not ideas
Most EX work still jumps too quickly to solutions.
- New platform
- New comms
- New initiative
Design thinking forces us to slow down and ask:
- What’s actually going on here?
- What are people experiencing today?
- What assumptions are we making?
That empathy piece is where the real insight sits.
2. It makes innovation feel safer
A lot of EX teams feel the pressure to “get it right”.
Which can lead to:
- over-designing
- over-planning
- or avoiding change altogether
Design thinking gives permission to:
- test
- learn
- iterate
Which is where innovation actually happens.
3. It brings more voices into the process
This is probably the most important bit.
Design thinking isn’t a solo activity.
It:
- involves different perspectives
- values lived experience
- surfaces insight from across the organisation
Which means innovation becomes something we do with people, not to them.
4. It focuses on the everyday experience
In EX, we often look for big interventions.
But some of the most powerful improvements are small.
As we’ve seen time and again:
- it’s how feedback is given
- how decisions are explained
- how people feel day to day
Those micro-experiences add up to the overall EX
A quick example
A team sees low scores on recognition.
They build:
- an app
- a campaign
- a big awards event
But nothing changes.
Because they didn’t really understand the problem.
When they actually spoke to employees?
It wasn’t about recognition schemes.
It was about:
everyday feedback and feeling valued
That’s the shift from:
- doing more
- to designing better
So what does this mean for us in EX?
World Creativity and Innovation Week is a useful reminder.
But in practice, innovation in EX doesn’t come from:
- more ideas
- more initiatives
- or more “creative thinking sessions”
It comes from:
- better understanding
- better questions
- better design
A question for the EX Space community
Where are you seeing this play out in your work right now?
- Where are we jumping too quickly to solutions?
- Where could we bring more people into the process?
- What are the “everyday experiences” we’re overlooking?
Final thought
Innovation in EX isn’t about being the most creative person in the room.
It’s about creating the conditions where:
- people can contribute
- ideas can be tested
- and experiences can be improved
That’s what design thinking gives us.
And right now, it might be one of the most important capabilities we build.



